Description
EzGrid is a plugin designed for Unity for developers who wish to create grid-based games in 3D environments with ease and precision. This tool dynamically updates the grid in real time, automatically locking and unlocking cells in response to the presence of collider objects. The main feature is the real-time locking of cells. As objects navigate the environment, EzGrid intelligently locks and unlocks grid cells, ensuring accurate collision detection. EzGrid also includes the A* pathfinding algorithm, which calculates paths on the grid to get from point A to point B while avoiding obstacles. Customization is another area where EzGrid shines. Developers can control the size of the grid, including the number of rows and columns and the size of individual cells. This allows precise adjustments to fit the specific needs of each project. In addition, the plugin supports custom materials and shaders, allowing developers to create visually distinct and eye-catching grid representations. EzGrid is a tool for developing grid-based video games quickly and easily. The cell auto-locking system allows for an object that is always up-to-date, and thanks to the API provided, it is possible to interact with the grid by obtaining a wealth of information. Path calculation via A* gives the developer a ready-to-use tool to implement autonomous movement systems as artificial inteligences for enemies. In conclusion, EzGrid provides numerous useful features for the developer by allowing them to speed up development considerably. Asset Store: https://assetstore.unity.com/packages/tools/level-design/ezgrid-284703